Devlog #2 — First Steps Into Multiplayer
Devlog #2 — First Steps Into Multiplayer
In the previous devlog I talked about the story behind The Beyond 37 — a vanished train, a mysterious crossing, and a world that doesn’t follow the rules we know. This time, I want to share a first look at something very different: the technical foundation that makes the game playable, alone or together.
From the very beginning I decided to prepare for co-op multiplayer. It’s optional — you can experience the entire game solo — but supporting multiple players changes how every system is designed, so it made sense to start here.
What already works
Host + companions
One player hosts the session; up to three others can join as clients.
Real-time syncing
Everything that matters stays in sync: movement, rotation, HP, and core stats. When something changes, everyone sees it.
Explore separately
Marked exits let players enter different areas simultaneously; level, entry, position, and state stay synced for seamless regroup.
One source of truth
Key game data is tracked centrally so the world stays consistent, no matter who triggers an action — or where they are.
This is the backbone that future systems will lean on — quests, combat, crafting, progression. Without a solid shared world, those pieces wouldn’t feel connected and alive.
It’s still early. The build uses placeholder visuals, but the essentials are working: players join, actions stay in sync, and the world remains consistent. The short clip below shows it in action.
Two players split into different areas; entry, position and state stay in sync.
The Beyond 37
A mysterious action RPG of quests, crafting and combat in the strange world left by a vanished train.
Status | In development |
Author | Mr.Fisheye |
Genre | Role Playing, Action |
Tags | building, Co-op, Crafting, Exploration, Mystery, story, Third Person |
More posts
- Devlog #5 — Combat & Impact: When Encounters Turn Real23 hours ago
- Devlog #4 — Enemies & AI1 day ago
- Devlog #3 — Spawn Logic22 days ago
- Devlog #1 — The Vanishing Train26 days ago
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