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The Beyond 37

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Devlog

  • Devlog #5 — Combat & Impact: When Encounters Turn Real
    October 13, 2025 by Mr.Fisheye
    Devlog #5 — Combat & Impact: When Encounters Turn Real In the last update I showed how creatures notice you and react to your presence. This time it’s about what happens when that awareness turns... Continue reading
  • Devlog #4 — Enemies & AI
    October 13, 2025 by Mr.Fisheye
    Devlog #4 — Enemies & AI: When the World Notices You In the last update I wrote about how the world decides when something should appear. This time, it’s about what happens once those things are t... Continue reading
  • Devlog #3 — Spawn Logic
    September 21, 2025 by Mr.Fisheye
    Devlog #3 — Spawn Logic: A World That Feels Alive In the last devlog I showed the first steps into multiplayer — hosts, clients, and synced actions across different areas. This time it’s about s... Continue reading
  • Devlog #2 — First Steps Into Multiplayer
    September 18, 2025 by Mr.Fisheye
    1
    Devlog #2 — First Steps Into Multiplayer In the previous devlog I talked about the story behind The Beyond 37 — a vanished train, a mysterious crossing, and a world that doesn’t follow the rules... Continue reading
  • Devlog #1 — The Vanishing Train
    September 17, 2025 by Mr.Fisheye
    1
    #devlog, #rpg, #indie game dev, #action rpg
    Hi, and welcome to this page. I'm working on a 3D action RPG in my spare time, next to a full-time job. Progress won't be fast, but it will be steady. Along the way I'll share updates, thoughts, and s... Continue reading
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